

Sergeant Talent: Smokescreen: gain one free use of ghost grenade on yourself if you carry a smoke grenade on a mission.Corporal Talent: Ghostwalker: activate to reduce enemy detection radius by 25% for two turns.Lance Corporal Talent: Narrowed Focus: Enemies who can see another member of your squad have -25% detection radius.Phantom: this unit is not revealed when the squad is revealed.you may attack any enemy within a dash with your knife, dealing +1 damage for every five tiles traveled. Takedown: deal +1 damage on all attacks from concealment.Knife Fighter: you may attack with a combat knife from melee range.At higher levels, a ghost can take an active part in a fight and never break concealment. Their specialty is fading in and out of combat, like the Ghosts they are. This is a mistake, as a Ghost will never have as much of a damage potential as a Ranger, Assault, or even a Shinobi focused on Bladesmanship. One mistake made when building a Ghost is to focus on getting kills quickly. It is impossible to build a Ghost as a good standard soldier, but they can serve as good forward scouts and skirmishers. Ghosts are masters of Solo Operations, able to slip into well-guarded areas to hack workstations and extract packages without triggering a single enemy.

Armed with only the lightest of weapons, Ghosts fight with a combat knife and a submachine gun, specializing in taking out enemies before they know that the ghost is there. The Ghost is the covert fighter of the team, slipping in and out of the shadows at will. Long War 2 currently does not work with War of the Chosen, but a version that does is probably on the way.Īnyway, with my rambling done, here are the five class ideas I have(no pictures, sorry): Long War 2 is backed by Firaxis, even though it is free to download once you have XCOM 2 installed. For those not familiar, Long War 2 is a total conversion mod for XCOM 2 by Firaxis that increases both the length and the difficulty of the campaign. I recently thought up several mod classes designed for XCOM Long War 2. Since I can't find any forum for exactly what I'm posting, I hope that by posting this on the Maker's Commons, I will receive the feedback I want.
